EPISODE 15: Blood on the Cobblestones
Outside the murder scene, the Skeleton Crew is attacked by an enemy unlike any they've met before—one that uses a strange new magical armament and proves astonishingly well-prepared. Later, they learn more about the identity and methods of The Witness.
EPISODE 14: Do You Even Remember Their Names?
The crew finds a surprise beneath their lighthouse hideout. Oz has a new vision. They hit some roadblocks investigating that bizarre murder from the Yawning Portal. A fresh murder scene offers both clues and new questions, but leaves Kahu in danger.
EPISODE 13: The Lighthouse
This one covers a lot of ground. The Skeleton Crew launches new schemes and scams in it first few weeks in Waterdeep, investigates a suspicious death, and tries to snag the deed for a secret lighthouse lair — as long as they can cleanse its curse.
EPISODE 12: City of Splendors
This one covers a lot of ground. The Skeleton Crew launches new schemes and scams in it first few weeks in Waterdeep, investigates a suspicious death, and tries to snag the deed for a secret lighthouse lair — as long as they can cleanse its curse.
EPISODE 11: Loose Ends
It's a shorter episode today as the players tie up some loose ends, review what they know, and make a plan for the next phase of their journey. From here on out, nothing's ever going to be the same.
EPISODE 10: The Infinite Library
The clash with Cyril Allgrove comes to a violent conclusion, and the crew finds itself someplace most peculiar—someplace unlike anywhere else in the universe. Will they swipe the book Morwenna asked for, or will they find themselves on the wrong end of a hag's bargain?
EPISODE 9: The Blessed Brambles, Part 2
The party pushes further into The Blessed Brambles, uncovering the arcane laboratory of Cyril Allgrove. There, they decide to carry out a few experiments of their own. With new knowledge in tow, they finally meet the man himself—and the welcome is about as warm as you'd expect.
EPISODE 7: Morwenna of High Hill
The crew's trek into the Westwood gets complicated when they make a series of decisions and deals that may or may not prove disastrous. Crossing a river turns into a fiasco. Kahu's patience runs thin. And at last: The Blessed Brambles.
EPISODE 6: Soothsayers, Prophets, and Madmen
The crew confronts their pursuers and learns a few more pieces of the puzzle. In Goldenfields, Malkreth's mission intensifies, we get clues about Four Stone's backstory, and the party resolves to assist in taking back Goldenfields.
EPISODE 5: The Second Battle of Goldenfields
The crew confronts their pursuers and learns a few more pieces of the puzzle. In Goldenfields, Malkreth's mission intensifies, we get clues about Four Stone's backstory, and the party resolves to assist in taking back Goldenfields.
EPISODE 4: Glasses of Reading & a Few Cans of Wet
The crew confronts their pursuers and learns a few more pieces of the puzzle. In Goldenfields, Malkreth's mission intensifies, we get clues about Four Stone's backstory, and the party resolves to assist in taking back Goldenfields.
EPISODE 3: Escape
The crew leads the civilians of Goldenfields in a daring escape. A new character joins the party. Oz has a vision. A confrontation brews.
EPISODE 2: The Druid’s Almanac
The party crushes a spider, finds the Druid’s Almanac, and assembles a gaggle of prisoners and groupies.
EPISODE 1: Survive the Night
The tranquility of Goldenfields is about to be torn apart, and our characters are caught in the middle. Each has their own agenda and secrets. Each will find the course of their life changed—beginning tonight.