ROLL THE BONES
An Actual Play Dungeons & Dragons Podcast
Roll the Bones is a new Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor.
EPISODES
The Skeleton Crew allows themselves to be taken captive by The Witness and find themselves secreted away to an enigmatic underground city. They're inside The Witness's lair—separated and weaponless—and then the deadly games begin.
The Skeleton Crew fully uncovers Cassius Brightwater's grim secrets. An unexpected encounter gives them an opportunity to do a good deed, as well as learn new pieces of critical intel. Back at the lighthouse hideout, the party discovers a perplexing invitation—then hatches a plan that, in retrospect, might be a little reckless.
After turning their quarry over to The Queen of Knives, the crew investigates the villa of Cassius Brightwater. Turns out, it's full of surprises—the kind that can suffocate you or dissolve you in acid.
The back half of this episode goes some strange places.
The crew visits an underground casino, where they find themselves closer than ever to running into The Witness—but remain a step behind. Then, they put a brazen plan into action to kidnap Lord Cassius Brightwater—one that involves bad disguises, fake pregnancy, snake-oil potion sales, and a Bag of Holding. We'll see how it goes.
It's an investigation-heavy episode as the Skeleton Crew gets a surprise visit at the lighthouse hideout, interrogates a corpse, and visits the Field Ward. The truth about The Queen of Knives is revealed. There's also a surprising amount of under-the-table clerical work.
Outside the murder scene, the Skeleton Crew is attacked by an enemy unlike any they've met before—one that uses a strange new magical armament and proves astonishingly well-prepared. Later, they learn more about the identity and methods of The Witness.
The crew finds a surprise beneath their lighthouse hideout. Oz has a new vision. They hit some roadblocks investigating that bizarre murder from the Yawning Portal. A fresh murder scene offers both clues and new questions, but leaves Kahu in danger.
This one covers a lot of ground. The Skeleton Crew launches new schemes and scams in it first few weeks in Waterdeep, investigates a suspicious death, and tries to snag the deed for a secret lighthouse lair — as long as they can cleanse its curse.
This one covers a lot of ground. The Skeleton Crew launches new schemes and scams in it first few weeks in Waterdeep, investigates a suspicious death, and tries to snag the deed for a secret lighthouse lair — as long as they can cleanse its curse.
It's a shorter episode today as the players tie up some loose ends, review what they know, and make a plan for the next phase of their journey. From here on out, nothing's ever going to be the same.
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